News Digging > Culture > What takes a game’s monetization from “reasonable” to “unreasonable” for you?
What takes a game’s monetization from “reasonable” to “unreasonable” for you?
What takes a game's monetization from “reasonable” to “unreasonable” for you?,I'm on record as having said that Diablo Immortal was a fun game and that it was possible to play it without spending a cent on it, and I stand by those statements. But I also have to admit that after two months of constant Come to the in-game store for your free reward and oh, hey, while you're here look at all the money you could spend, I noped out of the game and I haven't been back.I loved a lot of it -- a Diablo game where you could customize your appearance? The ability to switch your character class? And there's a lot of content in the game.  But in the end, I just couldn't with the endless hey, have you heard about our Battle Pass from the store.

What takes a game’s monetization from “reasonable” to “unreasonable” for you?

I’m on record as having said that Diablo Immortal was a fun game and that it was possible to play it without spending a cent on it, and I stand by those statements. But I also have to admit that after two months of constant Come to the in-game store for your free reward and oh, hey, while you’re here look at all the money you could spend, I noped out of the game and I haven’t been back.I loved a lot of it — a Diablo game where you could customize your appearance? The ability to switch your character class? And there’s a lot of content in the game.  But in the end, I just couldn’t with the endless hey, have you heard about our Battle Pass from the store.