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Why Disguised Loading Screens Are Here to Stay
Why Disguised Loading Screens Are Here to Stay,Many believed that disguised loading screens would be a thing of the past given the power of current-gen consoles. But it seems this isn't the case.

Why Disguised Loading Screens Are Here to Stay

One of the biggest differences between the last and current generation of consoles is the vastly improved loading times of the PlayStation 5 and Xbox Series X. As a result, many fans have suggested that this generation will see the end of disguised loading screens, which occur when players are forced to squeeze through tight gaps or slowly climb over something to allow the game to process the next area. For example, when Ratchet & Clank: Rift Apart launched earlier in the PS5's lifecycle and had players seamlessly jumping through rifts with little to no loading times, fans believed this would set the bar for the current generation. However, disguised loading screens play a bigger role than many people may realize.

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Kurt Margenau, who works for Naughty Dog and has directed the likes of The Last of Us Part II and Uncharted: The Lost Legacy, recently entered into a Twitter conversation with The Washington Post's game reporter, Gene Park. He explained that these set pieces were used for more than just loading times and that they offer many benefits. As a result, it appears that they're here to stay.

Disguised Loading Screens Can Help With Pacing

First, Margenau explained that developers often use these short set pieces to lock players into a new area and prevent them from going backward. Though some fans, especially those who like to find collectibles and explore every corner, dislike being locked out of previous areas, it can have some benefits in terms of the game's pacing as it keeps players progressing at the intended rate. It can also help make each area seem more manageable and less overwhelming for players. Some would argue that the same goal could be achieved without the short cinematic, but this deliberate set piece sends a far clearer signal to players, reassuring them that they're in the next area and progressing in the right direction.

Disguised Loading Screens Can Be Useful for Impact

Margenau also mentioned how these disguised loading screens can be deliberately used for dramatic effect. For example, as the player watches their character slowly enter a new area, the tension builds as the slight pause gives them time to ponder what marvels or terrors await them on the other side. Additionally, video game graphics are becoming increasingly impressive, and the contrast of emerging from such a tight space can further accentuate particularly stunning environments, especially ones that are vast or overbearing.

Disguised Loading Screens Can Deliberately Manipulate Gameplay

Finally, Margenau pointed out that these set piece squeeze-throughs or climbs can also be used to ensure players enter the next area in a specific place or from a particular angle. They are often deliberately used to point them toward important checkpoints, locations, or objects, or to deliberately hide something from their immediate view. It could also ensure the next combat encounter plays out precisely as designed by the developers, as players can't approach it from their chosen angle. For example, the player could be cornered and at a deliberate disadvantage, which can create tension, panic, and fear, or perhaps they're forced to enter from above, giving them the tactical edge over a horde of opponents.

Of course, these set pieces do also help to load new areas, but such a need is vastly reduced by the power of the current generation consoles. As a result, developers could do away with these disguised loading screens, but given their many other benefits, it seems that they're here to stay.