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Scorn’s Genre Controversy Shows Why Developer Transparency Is Important
Scorn's Genre Controversy Shows Why Developer Transparency Is Important,Scorn's shocking art style and design may have created false expectations for fans, and it shows that developers need to be transparent about games.

Scorn’s Genre Controversy Shows Why Developer Transparency Is Important

When indie title Scorn was announced in 2014, it immediately stood out with its unique art style. The Giger-esque design of the world, characters, and architecture caught the attention of gamers, and the vague details in the game's trailers pulled fans into the mystery. Each new trailer furthered fan intrigue into Scorn's grotesque and macabre world, but few trailers featured any actual gameplay. Due to this, there was a lot of speculation on what kind of game it would be, and a lot of fans felt confident that it would be a first-person shooter in the style of something like Doom.

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The game remained shrouded in secrecy since 2014, but fans weren't exactly prepared for what the game would be when it launched. Fans were shocked to find that Scorn was not a shooter, but actually closer to a first-person puzzle game. It had more in common with something like The Witness than it did with Doom. While there are sparse areas with combat, the shooting mechanics leave a lot to be desired. Even though the developers never confirmed any fan theories about the game, some gamers believe it would have been better for the developers to have been transparent about the game's genre.

Why Developer Transparency About Games Can Be a Good Thing

It is only natural for gamers to want to know as much as possible about the titles they are buying. Games can be expensive, and no one likes spending a lot of money on something only for it to be disappointing. That is why transparency is important on the part of the developer. Video game developers should be open and honest with their fans about what kind of game they are making. Gamers should be able to make an informed purchase of a game based on trailers, marketing, and developer statements. Obviously, nothing can fully prevent a player from being disappointed by a game, and it can still happen with games that have had most of their aspects fully revealed. If certain elements of the game are hidden, however, it can make the player feel cheated.

Why Developer Transparency About Games Can Be a Bad Thing

On the other hand, some games are meant to be mysteries. There are games that give players the best experiences when they have no prior knowledge of the proceedings. No one wants to play a puzzle game for the first time and know how to solve all the puzzles. Sometimes a developer has to hide things from fans for them to fully enjoy the game. The Last of Us Part II infamously changed elements in the trailers to prevent revealing a major change that happens in the story because Naughty Dog felt the game was at its best when the player only had knowledge of the previous entry.

As stated, not every game benefits from full transparency, and there are instances when developers have to hide certain things from fans to make sure they maximize the game's entertainment value. There are times when audience expectations get in the way. Some fans have a tendency to create the game they want in their head before the game is released. Players can then be disappointed that the experience isn't what they imagined. However, the developer is not necessarily at fault here. Gamers are often victims of their own expectations, and just because a game isn't what a particular fan wanted doesn't mean it is a bad game.

With regard to Scorn, Ebb Software could have provided some expectation management and been clearer when discussing the genre of the game. However, fans that pictured a specific type of game in their heads and were thus disappointed shouldn't blame the developer. Just because Scorn is more of a puzzle game than a shooter doesn't mean it is a bad game, and several people have fallen in love with its interesting puzzle-filled world.