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Street Fighter 6 Has the Chance to Fix the Series’ Greatest Sin
Street Fighter 6 Has the Chance to Fix the Series' Greatest Sin,The influence of the Street Fighter franchise puts it in a unique position to end the hyper-sexualization of female characters in fighting games.

Street Fighter 6 Has the Chance to Fix the Series’ Greatest Sin

There's a problematic history of fighting games sexualizing female characters, and Street Fighter is no exception. With Street Fighter 6 on the horizon, it's time for Capcom to move away from this unsettling trend. It's dated, misogynistic, alienating to the female fan base, and unwanted by the majority of players. While the onus should be put on the companies behind the games, it's also the responsibility of the fighting game community (FGC) to make their voices heard.

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Cammy is one of Street Fighter's most beloved and popular characters. She's been a series mainstay since Super Street Fighter 2 was released in 1993. A fearsome and formidable fighter, she's graceful and agile yet also hits like a truck. She has a polite nature but doesn't suffer fools, and she'll fight for what she believes in and stand up for those in need. Cammy is a fully fleshed-out character who possesses a great deal of dignity, humanity, and humility. However, none of these attributes are what she's best known for.

Cammy's Outfit Design Has Long Been an Issue

Ridiculously, Cammy's most defining feature is not her personality or fighting prowess — it's her thong. Cammy's signature outfit consists of a turtleneck leotard with military boots and gauntlets. It makes sense for Cammy to wear something comfortable that allows her unencumbered mobility, but her exposed backside is a step too far. She is confirmed on the starting roster of Street Fighter 6, and depending on her updated character design, Cammy's reveal trailer could prove to be a pivotal moment for the genre.

Women have the right to wear whatever they want, and everyone should be able to express themselves in any way they choose, free of judgment or harassment. Cammy may be a fictional character and doesn't possess the sentience to choose what she wears, but the decisions behind her outfit are highly suspect. It's ridiculous to think that wearing just a thong during high-stakes street brawls, while performing spiral arrows and dodging fireballs, makes any kind of sense.

Cammy's design is decided upon by a group of Capcom game developers who are mostly men. This leaves a very bad taste in the mouth, and it begs the question: what are their motives? Are they doing it to satiate their own sexual desires? Is it a running joke at Cammy's expense? Or are they doing it because of their misconception that it's what fans want? If the latter is true, it's time for the FGC to make Capcom understand that the hyper-sexualization of female characters isn't acceptable.

The Problem of Jiggle Physics in Fighting Games

Capcom isn't the only offender, but as the most renowned and popular name in fighting games, it has the opportunity to influence other developers going forward. Dead or Alive is undoubtedly the most notorious fighting game franchise in terms of hyper-sexualizing female characters. Throughout its history, the game has embraced the sexual objectification of women, becoming synonymous with it. In some Dead or Alive titles, there's an age input that players fill in to determine the level of "jiggle physics," or in other words, the level at which breasts bounce, sway, and jiggle. Other games in the series simply give players the sliding scale option of how much jiggle physics they'd like to see. It's a gimmick that not only objectifies women but also undermines the respectability of an otherwise solid fighting game franchise.

Other notable fighting games, such as Soulcalibur and Tekken, also objectify their female characters. Unfortunately, these are only a few on a very long list. The hyper-sexualization of female characters in fighting games is a long-running trend, and it seems that game developers believe it's necessary to ensure commercial success. By offering Cammy a decent pair of pants, Capcom will not magically solve this deep-rooted problem overnight, but it will send the message to other franchises that things should change. The release of Street Fighter 6 could go down in history as the moment fighting games broke free of this problem.

The Power of Allies in the Gaming Community

The adjustment of Cammy's outfit in Street Fighter 6 is not on par with women's suffrage or the #MeToo Movement, but it's still important. Women's liberation takes many forms, as does racial equality and LGBTQ2S+ rights. Eradicating discrimination and exploitation requires the support of the majority. The FGC is male-dominated, and it's high time that fighting game fans demand that their community is a welcoming space for everyone, regardless of sex, gender, race, religion, or sexual identity. Protest can come in many forms, so players who want to get involved should write letters to game developers, use social media to demand change, boycott games that promote the sexual exploitation of women, and implore their favorite streamers to talk about it.

With the release of Street Fighter 6 looming, Capcom has the opportunity to incite change. The game is one of the most hotly anticipated titles and is shaping up to be an instant classic. In terms of gameplay, graphics, and overall quality, it could very well be remembered as one of the greatest and most innovative fighting games of all time — but it has the chance to be remembered for something far more important.

By demanding that Capcom set a positive example for fighting games going forward, players can take steps toward ensuring that the FGC is a welcoming space for everyone. There's a lot of work to be done to eradicate the hyper-sexualization of female characters in fighting games and gaming overall, but the upcoming release of Street Fighter 6 makes this the perfect moment to make significant progress in the right direction. It's time to tell Capcom to step up, make a stand, and treat Cammy with the respect that she deserves.