News Digging > Culture > Halo Infinite: Game Modes We Want To See Added To Multiplayer
Halo Infinite: Game Modes We Want To See Added To Multiplayer
Halo Infinite: Game Modes We Want To See Added To Multiplayer,We'd love to see more modes for multiplayer added to Halo Infinite's catalog, and these would make for great arrivals.

Halo Infinite: Game Modes We Want To See Added To Multiplayer

Halo's multiplayer has been a staple in the first-person genre since 2001. Chances are if you have ever owned an Xbox, you have played as a Spartan at least once. The multiplayer has been irresistible for almost every previous installment in the series. Unfortunately for Halo Infinite, however, the multiplayer has fallen a little flat in comparison.

When Halo Infinite launched, it was respected and celebrated by fans and critics. Nonetheless, as weeks progressed, the game slowed down. Its mechanics were excellent, as the movement and gunplay felt smooth and satisfying, but in an aggressive shooter market, that is not enough. Fans want new fresh maps and game modes to rotate through. Hopefully, 343 Industries can continue to include new modes to bring in fans, new and old alike.

THEGAMER VIDEO OF THE DAY

6 One Flag Capture The Flag

Capture The Flag has been added to Halo Infinite in normal 4-4 and Big Team Slayer. Both are enjoyable, with Big Team adding the element of vehicle transportation with the flag. This game mode has been here since the game's release. With that being said, Capture The Flag is typically a favorite game type in most multiplayer shooters. What could help restore some excitement towards the game mode is to bring in One Flag Capture The Flag.

This adds a twist to the already solid game mode. Instead of hunting down your own flag while the enemy team protects it, both teams are tracking down the same flag. Practically just as you would in FIFA or NBA 2K where you desire to acquire the one single object to take and score with.

5 Team Doubles

Throughout each of the titles in Halo: The Master Chief Collection is Team Doubles, where you are typically only playing with one of your friends. Team Doubles allows you to do just that without having to rely on two or more other teammates that may refuse to play the objective, or even simply refuse to support their other teammates.

In Team Doubles you and one other teammate face an opposite duo in the traditional Slayer game mode. 343 could even elevate this more by allowing additional modes such as Team Doubles Swat or even Snipers.

4 Big Team Free-For-All

Free-For-All is arguably the most intense and fast-paced game mode currently in Halo Infinite. In it, you must fend for yourself. There are no other Spartans on the map there to assist you. You must shoot and move the entire match as enemies spawn at any corner of the map ready to take you out.

Adding this into a bigger setting with more opponents would only make the game mode even more exhilarating. If done correctly, it could even feel as if it were a mini battle royale. This game mode could give the developers the most room to work with, as it could truly become something unique.

3 Headhunter

Headhunter is the closest thing to The Predator as it can get in a Halo game. Not that the two need to correlate, but we can't complain about a concept where you must kill the enemy team and retrieve their skull.

Once you retrieve a skull from a fallen foe, traverse to the destination on the map to deliver the collected head. Once that is achieved, a point is granted to your team. This game mode found great success in its infancy on Halo Reach, and is a game mode that seems forgotten but would nonetheless be celebrated on its return to Halo Infinite.

2 Grifball

Halo's version of Quidditch, Grifball is a Halo classic. You spawn in with the strongest weapon in all of Halo – The Gravity Hammer, and you're tasked with plunging it into the opposing four enemies while also snatching the ball and delivering it to the said enemy's platform. It's a mode that feels almost like it's an entirely different game. In fact, seeing the success of a game such as Rocket League, it isn't unfair to say that Grifball could be a standalone free-to-play title.

Halo Infinite desperately needs more wacky and fun modes like this. Things that are so off the beaten path that they could be their own thing completely. Grifball would be the best to release first, and it would undeniably catch your attention.

1 Infection

Infection is a game mode completely unique from every other mode that has ever been added to any Halo title. Whether fending off other Spartans with energy swords in Halo Reach, or shotgunning your way through shifty and eerie-looking Flood creatures in Halo 4 and 5, Infection is a fantastic game mode. It's a mode that conducts fear in you. A mode that makes your hands sweat from the indubitable intensity of trying to stay alive while the Flood dashes and slashes your teammates around you.

Infection is the perfect game mode for you if you don't want to be as competitive. You can crouch up in a corner with a shotgun that feels phenomenal to shoot, and hope for the best. Of course, there is a scoreboard, and you can surely rack up your deaths while playing the mode, but none of that truly matters to those who choose to sit back and enjoy shooting Halo's version of a Zombie horde. For those of you that have stuck it out for months playing the same repetitive shoot-the-enemy Spartan type of game modes, you deserve a fun mode like this one to mix in the rotation.